Diablo 4's classes cover all the adventuring bases: hitting things, setting things on fire and transforming into a big ol' bear. But not all heroes are equal. After traipsing through the prologue and first act over the course of two beta weekends, we've got our faves and least faves, so it's time to break down what works and what doesn't. Expect changes before Diablo 4 launches on June 6, of course, but hopefully this should make it easier to pick your first character when the full game finally arrives.
Robin Valentine, Senior Editor: This was the first class I played in the closed beta, and it did not make for a good first impression. Barbarians look great—like the grimdark lovechild of Conan the Barbarian and a fridge—but they hit like a wet noodle, and it made for a really slow and frustrating journey to level 20 for me. Even beyond their low damage, the game at this stage just feels fundamentally hostile to melee—so many of the bosses demand you be constantly moving and staying out of their way and that's just not possible when you're trying to swing a two-handed hammer at them. It turns those fights into a game of health potion management, and that's just not fun. Apparently Barbarians are intended to get more powerful later on, when they get access to legendary weapons, but I don't think that's an excuse for the early game to be a slog. At least Blizzard seems very aware that some buffs are needed(opens in new tab).
Sean Martin, Guides Writer: I definitely get the Barbarian feeling underpowered at first, but I think I had the opposite experience once I unlocked the Rend and Upheaval abilities. Between the both of them I had an answer to everything; I could apply big bleed to powerful enemies with Rend and make space while their health ticked down, and hordes of enemies I could funnel together and decimate with Upheaval's big damage cone of hurled debris. The shouts also give some added survivability in prolonged melee. The only thing I didn't enjoy about Barbarian is the number of weapons—I get that's the entire point of the class, but it felt like a lot of admin assigning abilities to weapons when I was happy bleeding with a big sword and bludgeoning with a big hammer. Why would I use these toothpicks when I can cleave enemies with an oversized claymore?
Robin Valentine, Senior Editor: I did find it odd that you always have four weapons equipped, even though with many builds it's perfectly possible to only end up using one or two. The Rogue has a similar issue, always having melee and ranged weapons. But I guess that's still a step up from most Diablo 3 characters never using a weapon in their animations at all, and I do like that 'arsenal' concept—hopefully it pays off more at higher levels.
Chris Livingston, Features Producer: I took the one piece of information I had about the druid before the open beta started—that you can turn into a bear—and decided to make it my whole thing. I put all but two of my points into werebear magic, and what I learned is to definitely not do that. The first bear skill, Maul, is basically just a slap except your hands are bear hands. Because you're a bear. Limiting yourself to bear-slapping ghouls is an extremely dull way to play for the first couple hours.
I unlocked more bear magic, like Pulverize, which is effective but boring. My defensive bear ability was a roar—or should I say snore? The one bear boon I really wanted, Trample, was way down the unlock tree, which I found annoying. Ramming myself into crowds should be the beary first unlock, not the fourth.
Bored with beardom, I put a single point into Lightning Storm and immediately wished I'd focused on more druidry like that. It's dope.
Robin Valentine, Senior Editor: Those skeletons are not skipping arm day. At least in these early levels, you really can just stand around and let your undead mates do all the work for you. Honestly I found levelling the Necromancer pretty dull for that reason—it didn't really seem to matter what my build was as long as I was regularly hitting the 'buff the skelly boys' button, and I never found any reason to switch from the default minion type. I do love their vibe, though—their weird, gross spell animations feel really at home in the game's grimdark world.
Sarah James, Guides Writer: I wasn't going to bother trying out Necromancer initially, having already tried a ranged class the previous weekend, but the character model won me over. Then the skeletons did the rest. Necromancer felt easier than playing Sorcerer—if that's even possible—though I did manage to die at least three times when I found myself in a situation where I couldn't generate corpses and therefore summon more skellies.
Joshua Wolens, News Writer: I love the Necromancer's aesthetic, and playing one let me live out my dream of becoming literally Harrow the Ninth(opens in new tab), so any criticisms I have are mere trifles compared to that. But like Sarah, I played a Sorcerer in the closed beta and had a merry time detonating pretty much any enemy I came across, and yet Necromancer somehow felt like even more of a cakewalk.
One boss in particular—the Broodguard—gave me real trouble as a Sorc. Between managing its adds, navigating its web-traps, and trying to stay out of reach of its poisonous spit, my spell-slinger died a couple of times before I finally overcame it. But as a Necromancer? Me and my posse of seven skeletons wrecked that spider. The summons just seem a little too powerful: able to output some serious damage while keeping your enemies off you at length. It should probably be one or the other.
Robin Valentine, Senior Editor: Rogue is easily the class I had the most fun with in the beta, and it was the only one that felt like it struck a good balance to me—not too powerful, not too weak. With my crossbow-wielding action hero, it really felt like I had to manage the crowds with my traps, dodges, and caltrops to stay ahead, and I had the tools to get things done without it just being a cakewalk. Much like the Demon Hunter in Diablo 3, it feels less like you're an archer and more like you've got a machine gun, but that's good, silly fun in a game like this. They've got great fits, too—once I found a plague doctor-style helmet and hood, I knew I'd found the right class for me.
Jorge Jimenez, Hardware Writer: I love the Rogue class. The Heartseeker/Penetrating Shot build I was rolling with reminded me a lot of my old Diablo 2 Amazon Spearazon back in the day. There was always something sadistically satisfying about watching a flurry of homing arrows ricocheting between a group of skeletons and werewolves. I think for the final release, I'm going to dabble more into traps and make a more balanced character. However when you do great damage already firing a bunch of overpowered heat seeking-death-arrows, who needs balance? I'll have to agree with Robin that Rogues have got the best drip in Diablo 4 so far.