The strongest selling point of Star Wars Battlefront is that it lets players participate in massive battles with infantry and vehicles. The Blast Mode announced by DICE this week, however, has a much smaller scale.

Blast Mode is Battlefront's Team Deathmatch equivalent. Two teams of 10 players face off in infantry battles. There are no vehicles, heroes or villains here - just regular old ground troops. Without heavy armor or Jedi to back you up, finding pickups like turrets or scouting droids are essential to victory.

The objective for Blast Mode is to rack up as many kills as possible. The match ends when one team gets 100 kills or the timer reaches ten minutes.

DICE created smaller, close quarters maps for Blast Mode. Lead level designer Dannis Brannvall says that these maps are scattered throughout the galaxy:

One battle you’ll be fighting within interior levels on Endor or Sullust. In the next battle, you might find yourselves among Tatooine’s dusty canyons, or inside the undeniably cool Ice Caves on Hoth. My favorite is the verticality of Tatooine, fighting by the Sandcrawler.

The official Blast Mode preview notes that these maps aren't just smaller versions of the battlegrounds from other modes. Battlefront's development team designed the maps specifically with Blast Mode's gameplay in mind. They also included some extra visual touches, such as changing the time of day for the battle.

The strongest selling point of Star Wars Battlefront is that it lets players participate in massive battles with infantry and vehicles. The Blast Mode announced by DICE this week, however, has a much smaller scale.

Blast Mode is Battlefront's Team Deathmatch equivalent. Two teams of 10 players face off in infantry battles. There are no vehicles, heroes or villains here - just regular old ground troops. Without heavy armor or Jedi to back you up, finding pickups like turrets or scouting droids are essential to victory.

The objective for Blast Mode is to rack up as many kills as possible. The match ends when one team gets 100 kills or the timer reaches ten minutes.

DICE created smaller, close quarters maps for Blast Mode. Lead level designer Dannis Brannvall says that these maps are scattered throughout the galaxy:

One battle you’ll be fighting within interior levels on Endor or Sullust. In the next battle, you might find yourselves among Tatooine’s dusty canyons, or inside the undeniably cool Ice Caves on Hoth. My favorite is the verticality of Tatooine, fighting by the Sandcrawler.


The official Blast Mode preview notes that these maps aren't just smaller versions of the battlegrounds from other modes. Battlefront's development team designed the maps specifically with Blast Mode's gameplay in mind. They also included some extra visual touches, such as changing the time of day for the battle.