Developer Sledgehammer Games has just released the newest entry in the Call of Duty franchise, Advanced Warfare, and the team is already looking into how the entire experience can be improved.

Sledgehammer co-founder Michael Condrey has taken to Reddit to reveal some of the things the devs are currently working on, showing the many ways in which they seek to improve their fans' experience with the game.

The list is based on player feedback and does not follow any particular order, starting with the multiplayer chat icon size and placement and the kill confirmed score limit. The team plans to address camo challenge tuning and prestige emblem reset next, followed by tweaking speed reload timing.

Additional tweaks on Sledgehammer Games' roadmap are 2XP messaging, score mismatch when players leave public lobbies and COD Vision team color improvements, which the team is looking to address as soon as possible.

Sledgehammer is dedicated to pleasing its fans

Those who purchased the game early and pre-downloaded it on the Xbox One computer entertainment system from Microsoft reported encountering difficulties with the game, stating that an issue prevented the game from progresssing through the install process.

Some problems were also reported by PlayStation 4 owners, and now Sledgehammer Games is doing its best to assure gamers that it wants to deliver the best experience possible, and is taking into account their valuable feedback, planning to address the problems and that pop up the most, and to remove any misgivings about Call of Duty: Advanced Warfare from their customers' minds.

As such, Condrey has taken to Reddit to let fans know what is currently being worked on, and to enable them to add their feedback to the thread.
Everyone wants dedicated servers

Some of the top suggestions so far include an update introducing dedicated servers and more accurate ping indicators, and some PC-specific tweaks, such as the removal of the 90 frames per second cap, and the option to disable mouse acceleration.

It is a bit puzzling how a major title such as Call of Duty: Advanced Warfare can launch without dedicated multiplayer servers, especially considering that they would be more stable and provide an even playing field for everyone, removing host advantage and a lot of other stuff that detracts from the users' overall experience.

Many players complained that the worst thing about the game was lagging in multiplayer matches, and there were a lot of reports of serious ping problems among Day Zero players, making dedicated servers the most sought after improvement.