Nvidia has announced nine more games will feature Deep Learning Super-Sampling (DLSS) support, bringing the total titles to 25 so far. DLSS reportedly boosts performance of the latest Nvidia RTX cards by up to two times the performance of previous generation GPUs, while utilising TAA, and the likes of Hellblade: Senua’s Sacrifice, SCUM, Stormdivers, and Darksiders III have now joined the list of supported games.

DLSS, included within Nvidia’s RTX platform, leverages a deep neural network to infer the details required in a frame for less effort than non-AI enhanced approaches. It takes a similar approach to temporal anti-aliasing (TAA), which, in essence, utilises sampling across multiple frames to reduce aliasing. Whereas this is an imperfect algorithm, an AI that infers, or learns, how to best carry out similar anti-aliasing techniques is much better suited to the job. Enter: DLSS.

With the same set of samples, DLSS is able to guess, with high accuracy, what information is required for a high-quality final image. The Tensor Cores in the Turing GPU allow this to occur at a much faster pace than the Pascal architecture, and, in theory, results in performance far surpassing that of the GTX 1080 Ti in supported games.

Here’s the complete list of supported games:

Ark: Survival Evolved
Atomic Heart
Dauntless
Darksiders III
Deliver Us The Moon: Fortuna
Fear The Wolves
Final Fantasy XV: Windows Edition
Fractured Lands
Hellblade: Senua’s Sacrifice
Hitman 2
Islands of Nyne
Justice
JX3
KINETIK
Mechwarrior 5: Mercenaries
Outpost Zero
Overkill’s The Walking Dead
PlayerUnknown’s Battlegrounds.
Remnant: From The Ashes
SCUM
Serious Sam 4: Planet Badass
Shadow of the Tomb Raider
Stormdivers
The Forge Arena
We Happy Few

But, alas, we don’t know exactly when each game will be going live with DLSS support. Some games in the list are available right now, and could potentially offer RTX platform support on day one (The RTX 2080 and RTX 2080 Ti launch on September 20th), but that might not be the case for every title on the list.

Ray tracing, the headline feature of Nvidia’s latest graphics cards, itself won’t be available until Microsoft actually launches DirectX RT within the October Windows update. However, DLSS, which looks to be Nvidia’s implementation from the ground up, might be straight out the door if devs have been proactively working with Nvidia on day one deployment. That could really shake up the initial benchmarks.

Speaking of benchmarks, it’s only one more week to wait until full RTX 2080 and RTX 2080 Ti performance is let loose on the internet, so make sure to check back for a complete performance breakdown once they’re live.