It's not hard to imagine why bringing DirectX 11 support for CrossOver is important, and the company has just announced that is planning to do just that very soon. This will open new gates for CrossOver, and more people will certainly use it.

Codeweavers is the company behind the success of the famous Wine, and many of the developers that work on this product are actually employed by Codeweavers. The main difference between CrossOver and Wine is ease of use and various small fixes that can only be found in the client.

Running Windows games and apps on Linux platform can be done with Wine, and it's becoming increasingly easy to do that. The Wine software stack is getting better with each new edition, and there are very few apps that still don't work. The games are a different situation because gaming engines are complicated to emulate, and they employ technologies hard to emulate, not to mention Microsoft DirectX. In this case, it's DirectX 11, which is the latest one available, but it looks that support for that particular piece of technology is going to be here very soon.

DirectX 11 to land in CrossOver

Many of today's games are using DirectX, and that presents a problem for Linux users who want to open that game in Linux. DirectX 11 support in CrossOver (and Wine) would solve a lot of issues and open up some interesting new avenues.

"In the coming months, CodeWeavers will have support for DirectX 11; better controller support; and further improvements to overall GPU performance. While these incremental improvements for game support may seem small (at first), the cumulative improvements for game support will allow for many of these games to 'just run' when released," said James Ramey, the president of Codeweavers, in his E3 2015 blog.

This little titbit of information was just planted there, although it's going to make a lot of users very happy, and they should have started with it. In any case, we'll keep you apprised with any information regarding the implementation of DirectX 11 support.