Total War: Attila might still be in the early phases of development, but the world it will inhabit is clearly defined and the team at The Creative Assembly is ready to confirm that two other factions, the Vandals and the Visigoths, are playable in the new strategy experience.

On the official site, they explain that both stand close to Roman lands at the beginning of the campaign and have different reasons for hating their more civilized neighbors.

The Vandals are former allies of the Roman Empire that were used as Federati to battle other barbarians and they have been settled to some extent, although all that changes once the Huns arrive and drive them out of Pannonia.

Gamers who choose the faction will have to rely on raiding initially and abandon some of their old homes as they search for a new suitable location from which to project their power.

The Visigoths also fought for Rome for a while and are threatened by the power of the Huns, but they have been wronged by the Eastern Roman Empire, which is much more stable and powerful from a military standpoint.

They are located in Macedonia when Total War: Attila starts, and gamers will have to carefully choose their targets as they seek to once again survive tough times and find a new place to live.

The Creative Assembly states, “A people accustomed to taking what the world offers, the Visigoths rarely go hungry, and exact a heavy price on any factions they annex into tributary states.”

Total War: Attila focuses on the dark side of war

Total War: Rome II was in many ways an optimistic experience, with each faction able to play a role on the world stage and reach its aims of conquest.

In Attila, the Roman Empire, which has maintained a sort of peace for so long, is on the decline and the Huns under the leadership of their brilliant and ruthless general threaten to conquer the entire known world.

The core mechanics of the series are updated and there are new features for both the strategic and the tactical elements.

The Creative Assembly says that it will deliver a more brutal experience in which disease, climate change and fire will play a big role and gamers will be more concerned with the survival of their faction rather than with world conquest.

Total War: Attila will be out on the PC at some point in 2015.