The Super Smash Bros. Ultimate ver 3.0 patch is out and we have all the notes on buffs and nerfs. Please take a look.

Nintendo has been on a roll with keeping the Switch hype train going, and tonight fans or Persona 5 and Super Smash Bros. Ultimate are in for a treat. The ver. 3.0 update is out, and we have the patch notes right here for you. Please take a look.

Here are the Super Smash Bros. Ultimate ver. 3.0 patch notes straight from Nintendo.

Super Smash Bros. Ultimate Update Ver. 3.0.0 - Fighter Adjustments


Fighter Move Change
All Fighters Basic Movement Perfect shields will no longer activate multiple times when the shield button is released once. This was creating more downtime than a single perfect shield.
All Fighters Basic Movement Made it easier to be penalized for continuous dodging.
All Fighters Basic Movement Shortened the downtime when performing a perfect shield against projectiles.
Bayonetta Neutral Special Reduced the power against shields.
Bowser Up Special Made it so opponents cannot break their fall when continuously hit on the ground.
Bowser Jr. Neutral Attack 2 Increased the amount of time opponents will be in the damage animation when the move hits.
Charizard Side Special Increased the downward attack range when used on the ground.
Chrom Dash Grab Increased grab range.
Cloud Neutral Special Reduced the normal shockwave’s power against shields.
Corrin Neutral Special Extended the time that uncharged shots last.
Corrin Up Smash Attack Increased the attack range of the high-damage tip area.
Increased the amount of time hit detection lasts.
Corrin Up Special Increased the speed of the invincibility timing.
Extended launch distance.
Made it easier to hit multiple times.
Corrin Side Smash Attack Made it easier to hit multiple times after releasing the button when charging a smash attack.
Corrin Down Air Attack Made it easier to hit multiple times against lightweight opponents.
Corrin Side Special Reduced the amount of time necessary to take the next action after stabbing.
Daisy Final Smash & FS Meter Reduced the amount of time opponents sleep.
Daisy Down Special The launch distance when hitting an opponent with a vegetable now matches Peach.
Reduced the vegetable’s power against shields.
Daisy Neutral Special When used continuously in the air, fall speed will not decrease after the first use.
Dark Pit Neutral Special Reduced the power against shields.
Dark Samus Neutral Special Reduced the power against shields.
Diddy Kong Down Smash Attack Extended launch distance.
Diddy Kong Up Air Attack Increased attack power and maintained launch distance.
Diddy Kong Neutral Air Attack Increased attack range.
Diddy Kong Dash Attack Increased attack speed.
Diddy Kong Side Tilt Attack Increased the amount of time hit detection lasts.
Donkey Kong Neutral Special Increased the attack range.
Dr. Mario Final Smash & FS Meter At the start of the move, nearby opponents will be slowed more and slowed longer.
Dr. Mario Neutral Special Reduced the power against shields.
Duck Hunt Neutral Special Reduced the power against shields.
Duck Hunt Side Special Reduced the power against shields.
Ganondorf Other Changed the posture when receiving damage in the air and made it easier to receive damage.
Greninja Neutral Special Reduced the power against shields.
Ice Climbers FS Meter Extended launch distance.
Inkling Side Special Shortened launch distance for the attack when accelerating again.
Isabelle Back Air Attack Reduced the power against shields.
Isabelle Forward Air Attack Reduced the power against shields.
Ivysaur Side Special Reduced the power against shields.
Jigglypuff Final Smash & FS Meter Made it easier to push opponents while big.
Ken Edge Attack Shortened hitstun time.
King Dedede Side Special Reduced the power against shields.
King K. Rool Forward Air Attack Increased the high-damage range.
King K. Rool Side Tilt Attack Increased the high-damage range.
King K. Rool Up Throw No longer affected by the wind while throwing.
King K. Rool Side Special Reduced the power against shields.
King K. Rool Down Special Reduced vulnerability when the counter succeeds.
Reduced vulnerability when the counter fails.
King K. Rool Up Air Attack Reduced vulnerability.
Kirby Up Smash Attack Extended the high-damage window. Reduced the low-damage window.
Kirby Downward Throw Increased power.
Kirby Neutral Special Increased the amount of time that Copy Abilities cannot be lost by taking damage, and made it easier for Kirby to retain Copy Abilities overall.
Kirby Up Special Increased the speed of the edge-grab range detection.
Kirby Neutral Air Attack Reduced vulnerability.
Shortened landing time after using the move.
Link Side Special Reduced the power against shields.
Lucario Neutral Special Reduced the power against shields.
Lucina Dash Grab Increased grab range.
Luigi Neutral Special Reduced the power against shields.
Mario Final Smash & FS Meter At the start of the move, nearby opponents will be slowed more and slowed longer.
Mario Neutral Special Reduced the power against shields.
Marth Dash Grab Increased grab range.
Mega Man Up Smash Attack Extended launch distance.
Mega Man Down Special Reduced attack speed.
Increased vulnerability.
Throwing-type items can no longer be thrown while using Leaf Shield.
Mega Man Neutral Air Attack Reduced the power against shields.
Mega Man Neutral Attack 1 Reduced the power against shields.
Mega Man Neutral Special Reduced the power against shields.
Mega Man Side Tilt Attack Reduced the power against shields.
Mewtwo Edge Dodge Extended invincibility time.
Mewtwo Neutral Special Extended launch distance.
Reduced the power against shields.
Mewtwo Side Tilt Attack Increased attack power and maintained launch distance.
Mewtwo Up Air Attack Increased attack power and maintained launch distance.
Mewtwo Up Tilt Attack Increased attack power and maintained launch distance.
Adjusted launch angle when hit by the tip of the tail.
Mewtwo Edge Attack Increased attack range.
Mewtwo Side Smash Attack Increased attack range.
Mewtwo Neutral Attack 1 Increased attack speed.
Mewtwo Basic Movement Increased the fighter’s weight.
Mii Gunner Down Special 2 Reduced the power against shields.
Mii Gunner Neutral Special 1 Reduced the power against shields.
Mii Gunner Neutral Special 3 Reduced the power against shields.
Mii Gunner Side Special 1 Reduced the power against shields.
Mii Gunner Side Special 3 Reduced the power against shields.
Mii Swordfighter Edge Attack Increased attack range.
Mii Swordfighter Neutral Special 1 Reduced the power against shields.
Mii Swordfighter Neutral Special 2 Reduced the power against shields.
Mii Swordfighter Side Special 3 Reduced the power against shields.
Mr. Game & Watch Final Smash & FS Meter Increased the amount of time opponents are trapped.
Ness Neutral Special Increased the attack range.
Ness Down Smash Attack Shortened the charge time.
Reduced the amount of time hit detection lasts while charging.
Ness Up Smash Attack Shortened the charge time.
Reduced the amount of time hit detection lasts while charging.
Olimar Side Special Reduced the power against shields.
Olimar Side Smash Attack Reduced the power against shields.
The power will now properly increase when charged.
Olimar Down Smash Attack The power will now properly increase when charged.
Olimar Up Smash Attack The power will now properly increase when charged.
PAC-MAN Down Special Increased the downward attack range of the fire hydrant while its falling.
Reduced the power against shields.
PAC-MAN Neutral Special Reduced the power against shields.
Palutena Neutral Special Reduced the power against shields.
Palutena Side Special Reduced the power against shields.
Peach Down Special Reduced the vegetable’s power against shields.
Peach Final Smash & FS Meter Reduced the amount of time opponents sleep.
Peach Neutral Special When used continuously in the air, fall speed will not decrease after the first use.
Pichu Other Changed the posture when receiving damage in the air and made it easier to receive damage.
Changed the posture when landing and made it easier to receive damage.
Pichu Neutral Special Reduced the power against shields.
Pikachu Neutral Special Reduced the power against shields.
Piranha Plant Neutral Special Increased attack range for the spiked ball.
Piranha Plant Edge Attack Increased attack range.
Pit Neutral Special Reduced the power against shields.
R.O.B. Down Special Reduced the power against shields.
R.O.B. Neutral Special Reduced the power against shields.
Richter Edge Attack Increased attack range.
Richter Side Special Reduced the power against shields.
Ridley Final Smash & FS Meter Once the move ends, Ridley can now move earlier than opponents.
Ridley Neutral Special Reduced the power against shields.
Robin Side Special Reduced the power against shields.
Robin Neutral Special Reduced Thunder/Elthunder’s power against shields.
Rosalina & Luma Final Smash & FS Meter At the start of the move, nearby opponents will be slowed more and slowed longer.
Rosalina & Luma Down Tilt Attack If Luma is close, Luma will move in front of Rosalina when attacking in the opposite direction.
Rosalina & Luma Side Tilt Attack If Luma is close, Luma will move in front of Rosalina when attacking in the opposite direction.
Rosalina & Luma Neutral Special Reduced the power against shields.
Rosalina & Luma Side Special Reduced the power against shields.
Roy Dash Grab Increased grab range.
Roy Up Special Made it easier to hit multiple times.
Ryu Edge Attack Shortened hitstun time.
Samus Neutral Special Reduced the power against shields.
Sheik Forward Air Attack Increased the attack range.
Sheik Down Tilt Attack Made it easier to hit with the tip of the attack.
Sheik Flurry Attack Finish Reduced vulnerability.
Sheik Neutral Special Shortened the charge time.
Shulk Edge Attack Increased attack range.
Shulk Get-Up Attack Increased attack range.
Simon Edge Attack Increased attack range.
Simon Side Special Reduced the power against shields.
Snake Back Air Attack Extended launch distance when hit in the high-damage range.
Snake Up Smash Attack Increased vulnerability.
Snake Side Special Reduced the attack range of airborne missiles.
Snake Neutral Special Reduced the power against shields.
Sonic Final Smash Increased attack range.
Sonic FS Meter Increased attack range.
Extended launch distance.
Toon Link Side Special Reduced the power against shields.
Villager Back Air Attack Reduced the power against shields.
Villager Forward Air Attack Reduced the power against shields.
Villager Side Special Reduced the power against shields.
Wario Neutral Special Made it easier to eat projectiles.
Wii Fit Trainer Neutral Attack 3 Increased bury range.
Wii Fit Trainer Down Special Increased the amount of time the effect lasts when successful.
Wii Fit Trainer Neutral Special Reduced the power against shields.
Wii Fit Trainer Side Special Reduced the power against shields.
Changed the location of the ball spawn when touching terrain.
Wolf Neutral Special Reduced the power against shields.
Wolf Down Smash Attack Shortened the launch distance of the forward attack.
Yoshi Up Special Reduced the power against shields.
Young Link Neutral Special Reduced the power against shields.
Young Link Side Special Reduced the power against shields.
Zelda Down Special Reduced the power against shields.


Today's ver. 3.0 patch also adds Joker from Persona 5 along with a brand new Mementos level with three songs from the series. There is a ton of Persona fan service in this update with Mii Fighter costumes from the series now available too.

Mementos, the new Persona Smash Ultimate level, looks so freaking rad.
Need help unlocking Joker in Smash Ultimate? We got you covered. You are probably going to need a Super Smash Bros. Ultimate Fighters Pass to maximize the fun as four more DLC characters are set to release. Are you jumping back into Smash tonight? Let us know what you think of Joker in the comments section.