Capcom hopes peer pressure will stop epidemic of intentional disconnects.

In its ongoing war to stop players who intentionally quit Street Fighter V matches early to avoid a loss, Capcom seems prepared to unleash a new weapon: public shaming.

Last night, a new test branch for the PC version of Street Fighter V went up on Steam briefly without password protection. Observant watchers at NeoGAF were able to trawl that update for new content, which includes some balance changes and new music settings. The beta branch also includes this screenshot, which suggests a brand-new penalty for players that quit in-progress matches too often.

"Special icons will be displayed on the Fighter Profiles of players who frequently disconnect, as well as those who never do, making it easier for players with the same icon to battle against each other," the message reads. In other words, if you ragequit too much, expect people to start actively avoiding your prominently labeled profile during the matchmaking process.

This is just Capcom's latest tactic in a battle against ragequitters that has been going on for months. After Street Fighter V launched in February with absolutely no penalty for quitting in the middle of a match, Capcom began manually penalizing frequent quitters by docking their League Points and overall ranking in weekly sweeps starting in March. By August, the company had also implemented a stronger automatic "ragequitting penalty" that locked players out of matchmaking for 24 hours after three disconnects in a two-hour period.

Apparently, those efforts alone haven't done enough to fix the problem, and now Capcom is turning to social pressure to help weed out those trying to game the system. Those ragequitters should be thankful they're not being automatically filtered into a "cheaters pool" like their brethren who tried to cheat at Max Payne 3.