Virtual reality support for Star Citizen will "get up to speed" in early 2016, says CEO Chris Roberts.

In a December livestream by Roberts Space Industries—and transcribed on RoadtoVR—Roberts says that the goal is to have VR support for all major VR headsets.

The development team has been focusing heavily on releasing Alpha 2.0, leaving VR implementation in the background. According to RoadtoVR, some parts of Star Citizen do have support for the Rift DK1, but the game has not caught up to more recent developments in VR technology.

"It’s a little more complicated because we’ve changed the engine so much," Roberts says. "We’ve changed the rendering pipeline to enable us to do a lot of things that we need to do so it’s not very easy."

Roberts and Cloud Imperium Games certainly have the money to step up Star Citizen's VR support, as the game surpassed $100 million in its crowdfunding campaign in December.