When it comes to developing games for its upcoming PlayStation VR platform, Sony is taking a "shotgun approach."

According to Polygon, Sony is developing several, smaller VR experiences, rather than allocate resources to one big game.

"It’s just the relative progression of any new media," Sony president Shuhei Yoshida said. "When the content side starts investing, you usually start small."

Yoshida told Polygon smaller games can have a "significant impact," something he calls "more preferable."

Yoshida has advised his team to think smaller, because bigger isn't necessarily better. He tells developers "while you’re working on something long-term, the whole industry will learn a lot and you’ll discover half of what you set out to do will become obsolete."

Rather than sow seeds which will never bear fruit, Yoshida said it's better to "focus on finding great experiences, and packaging it to deliver, and keep doing that."

But he doesn't think huge development teams have no place in virtual reality. Large scale games "will naturally happen" as virtual reality matures. For now "VR is about creating new experiences."

Sony is holding an invite-only event for PlayStation VR during the Game Developers Conference in San Francisco. There will be hands-on demos of PlayStation VR hardware and software.