Golden State Warriors point guard Stephen Curry is so good, his NBA 2K16 counterpart can't keep up.

2K Games spent years perfecting its system, and when Golden State Warrors' star player came along, it had to forget its proven methods in regards to virtual Curry's play.

NBA 2K16 gameplay director Mike Wang "it's not as much about changing Curry himself, as it is changing the way to suceed while using him as a player." Curry's avatar is already a "very potent scorer" in the game—especially "in the hands of a skilled player." However, Curry abides by the same rules as every other player in the game. And those rules, Wang said, "keep the game balanced and fair."

"Scoring in the paint and 3-point shooting have historically been the toughest areas to properly balance," Wang told Forbes. "Taking 3s off the dribble are also definitely discouraged in NBA 2K. Especially after over-dribbling beforehand."

The problem is that real-life Curry is taking the same shots that NBA 2K developers have tried to discourage players from making with other avatars.

"For Steph, we need to re-define those rules so that his virtual character is able to make some of the insane plays that he makes in real life on a more regular basis."

2K has already adjusted Curry's in-game gameplay, and will continue to tweak his character to "move a bit closer to reality." Wang also told the company already plans to change the shot system in order to "fully realize the uniqueness of Steph's play."

NBA 2K16 is holding its very own $250,000 tournament, and there's still time to qualify. Until May 8, teams are able to participate in any of the game's qualifying events. Sixteen teams will eventually move on to NBA 2K16's single-elimination tournament, which will take place in June.