Fantasy Flight Games reimagines the newest video game, delivers sick minis.
Continuing its reputation for securing some of the best licenses in the tabletop world, Fantasy Flight Games (FFG) has announced that it's bringing Doom: The Board Game to a tabletop near you in the fourth quarter of 2016. Bewildered video game fans wondering how one might translate the ultra-violent demon grinder into cardboard form may be surprised to learn that FFG already did so in 2004. The new version is a "completely redesigned tactical experience" rather than simply a new edition of the older game, and it's based entirely on the well-received 2016 id and Bethesda outing.

The game will support two to five players, with one player controlling the legions of hell and the other players taking on the role of the UAC Marines who have to beat them back (Doomguy has some friends this time around). The gameplay itself looks to be the sort of dice-chucking, miniatures-pushing, grid-based tactical goodness that is FFG is known for with some Doom-specific mechanics weaved in for good measure.

Marines must complete various objectives (which we can only assume includes such classic tasks as "get the blue key" and "get the red key") as they fight through the game's 12 included missions, whereas the demon player has only one goal: kill the Marines then kill them again for good measure. The press release ensures us that players can be as aggressive and reckless as they want—"fear of death has no place in this game," as Marines will be able to respawn a few times before going down for good.

Doom: The Board Game game is designed by Jonathan Ying, who recently worked on the much-beloved Star Wars-themed dungeon crawler Imperial Assault. Ars' Nate Anderson and I will be sure to keep an eye out for the game while we're at Gen Con next weekend, and we'll bring you some first impressions if we can get a demo in. You can check out the game's announcement page for more information.