Halo 5: Guardians – Coop mode uses Cloud Compute to deliver enemy AI


Halo 5: Guardians is days away from release, and we’re beginning to see lots of multiplayer streams on Twitch. In addition, Microsoft has revealed some brand new information regarding the Xbox One exclusive’s online coop mode. Up to 4 players will team up to battle AI opponents that are powered by Microsoft’s own Cloud Compute platform i.e. Azure.


With the power of the Azure platform, enemy AI during Halo 5: Guardian’s coop mode will be better than ever, allowing enemies to behave more intelligently and offer you the most intense firefights ever. All of this will have no impact on the game’s frame rate whatsoever, and it’ll continue to run at a consistent 60 frames per second.


Xbox One utilizes Xbox Live Cloud Compute (built on the Microsoft Azure cloud platform), which enables speed and computing muscle once unimaginable in gaming. “This was our chance to rewrite the game engine from the ground up and make some big creative bets,” said Holmes. “We decided to make the most robust campaign and multiplayer experience ever created.”


Sounds like the ideal way to experience Halo 5: Guardian’s campaign is through its online coop mode with 3 other players. The game’s robust drop-in/drop-out coop will ensure that you’re always teamed up with other players against smart and challenging opponents.


The new game allows up to four players to battle cloud-computed AI opponents, while seamlessly entering and leaving the game — what gamers call “four-player drop-in/drop-out co-op.” And “Halo 5: Guardians’” iconic visuals display at a blistering 60 frames per second across the entire game with near instantaneous responsiveness in the gameplay.


Halo 5: Guardians will be available in stores worldwide on October 27.