God of War fans will be able to play the 2018 masterpiece on the PlayStation 5 at 60 frames per second and even pick up where their PS4 saves left off. This announcement officially confirms that God of War will be playable on the latest PlayStation generation, which was already expected after Sony announced that nearly every PS4 game would be compatible with the next-gen PS5.

Back in September, Sony revealed that the majority of titles available on the PlayStation 4 would also be playable on the PlayStation 5 with a few exceptions. It was also announced that many of the games available for both systems would be able to transfer save files from the PS4 to the PS5, allowing players to continue their favorite games with the latest hardware. However, the final decision on which games allow the file transfer feature lays solely with each game's developer, not with Sony.

In a tweet from Sony Santa Monica, it was announced that God of War will in fact offer the save file transfer feature, allowing PS5 players to pick up where they left off on the previous console. Not only that, but the game on the new hardware will have to option to run at 60 frames per second, thanks to the Favor Performance video option. The studio noted that God of War 3 Remastered will also support PS4 save files on PS5.


This announcement was not completely unexpected, as both God of War and God of War 3 Remastered received recent updates for the first time in a while. A bit of confusion about how the backwards compatibility and save transfer feature will work has arisen as a result of Sony Santa Monica's tweet and was expressed somewhat in the comments, but the majority of fans are excited regardless. Players will get an opportunity to test the franchise on the new hardware in preparation for the God of War sequel that is set to come out on the PS5 in 2021 and focus on the Norse mythology's apocalyptic event known as Ragnarok.

The practice of bringing old saves to the latest console generation has never been more widespread in gaming culture than it is now and that gives developers new and exciting opportunities in mainstream storytelling. Game studios could theoretically create long, overarching narratives stretching across multiple titles and platforms that are uniquely different for each individual gamer. Bioware franchises such as Mass Effect and Dragon Age have already implemented choice systems that drastically impact gaming experiences as titles progress, but the new technology could seemingly allow this in many more kinds of games than those. There is always the caveat that fans of a particular franchise like God of War prefer the laid out narrative structure that made the games popular in the first place, but there is no denying that a new opportunity in storytelling has presented itself and it could change the way the industry makes games.

God of War is available on PlayStation 4.