Andrei Dumitrescu: This week I am returning to an old favorite of mine and spending time with Jagged Alliance Flashback, trying to find out if the turn-based tactics formula that it pioneered can be interesting for a modern audience.

I loved the second game in the series and I have completed its main campaign about five times when I was young, with a variety of choices in terms of mercs and weapons used, and so far, the modern version is not as gripping.

When I get tired of the experience I plan to return to Civilization: Beyond Earth and further enjoy its addictive just-one-more-turn gameplay, trying to win the game using a wider array of mixes between faction, loadout and colonist class.

The Firaxis experience is very solid in terms of core gameplay, although it does miss some of the characters that were associated with its spiritual predecessor Alpha Centauri.

At the same time, I will continue to contribute to my alliance in Game of Thrones Ascent, trying to secure a good position for the current AvA cycle.

The game is browser-based and free-to-play, but it offers a surprising amount of depth and encourages gamers to work together, both competing and cooperating in order to reach certain objectives.

Andrei Dobra

My weekend will be spent juggling both the PS4 and the Xbox One for my upcoming reviews. On the Xbox One, I'll jump into the colorful open world shooter Sunset Overdrive made by Insomniac Games. I've been a fan of the studio ever since the Ratchet & Clank and Resistance titles on the PS3, and I'm eager to see if the new title can make forgotten the lackluster Fuse co-op shooter from a few years ago.

When I won't be fighting energy drink-fueled mutants in Sunset city on the Xbox One, I'll jump to the PS4 in order to play Minutes, a quirky indie experience that's set to debut next week on Sony's platform.

Radu Haulica

I didn't get the chance to play Sid Meier's Civilization: Beyond Earth yet, so this weekend I'm going to allow it to let me down. Fortunately, I like turn-based strategy games, so I'll be able to overlook nitpicky things such as not being able to close interface menus with a right click and other such minor details, but I'm afraid that the game's core will be the one that will put a dampener on my enthusiasm.

I love conquering the world and I love science fiction, but the problem with any spacefaring game is that there's always a question that inadvertently pops up, and it almost always draws a negative answer: Is it better than Master of Orion 2? I liked Civilization V, but only after it got two expansions, altering the base formula significantly.

Still, I don't quite like the fact that it takes 250 years to build a granary. At that pace, we would still be firing up our kilns to bake bricks in this day and age. Alpha Centauri managed to be a stellar game primarily through its content, and I'm afraid that Civ: Beyond Earth will be a much thinner and lighter experience that will largely feel like a Civ V reskin instead of a full-fledged game about humanity pushed into a grim corner. Here's to hoping that I'm proven wrong.