The new open world RPG wants a stable framerate

BioWare says that the final framerate of Dragon Age: Inquisition hasn't been set in stone just yet, as the game is still under certification with console makers, but adds that a locked 30fps is looking likely, due to the nature of the title.

Dragon Age: Inquisition debuts next month, and as BioWare finishes working on the sprawling open world role-playing experience, more and more technical details are being shared by the Canadian developer.

After hearing recently that Inquisition runs at a native resolution of 1080p on the PS4 and 900p on the Xbox One, many fans have started wondering about the framerate of the new title and whether it will strive to reach 60fps or limit itself to 30fps.

The RPG is in certification, so no figures are known

According to BioWare's Aaryn Flynn, who has talked with VentureBeat, Dragon Age: Inquisition is currently in the certification process with both Sony and Microsoft, so an accurate figure can't be shared just yet for the final version of the game.

"We’re in certification right now, so we’ll have to just see right now as far as what we come out as with the final fixes and changes. I wouldn’t want to say anything yet. Again, what I can say is that framerate is as much or more a part of the experience as resolution. We have to get a solid framerate in there for fans to be happy," he explains.

30fps is likely for the open world game

Flynn touches a bit more on the framerate debate that's been taking the whole industry by storm, saying that it choosing between 30fps and 60fps mostly comes down to the actual genre and mechanics, not to mention the sacrifices that can be made to reach 60fps.

For example, a first-person shooter can opt to lower some visual elements to reach a high framerate, while other games, such as Inquisition, find it hard to make such sacrifices.

"A competitive, PvP-based shooter, for example, you want that smoothness to optimize the experience. You can live with lower-quality textures and simpler animations, especially because you’re not rendering the player character in that case," he says.

"But you might find that in a different kind of game, you want something more lush, something richer in texture detail and character detail. Maybe you need to drop down to 30 to deliver that."

While Flynn doesn't outright confirm a 30fps framerate for Dragon Age: Inquisition, it's pretty obvious that the new RPG is going to opt for such a thing in order to ensure a stable and visually pleasing experience.


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