Xûr is Destiny 2’s Exotic gear merchant. He appears every weekend to sell the game’s most coveted items in exchange for Legendary shards, but if you’re a casual player with limited shards to spend, it can be hard to know which of his wares is most worth your investment. That’s where we come in.

Xûr appears every Friday at 17:00 GMT (09:00 Pacific), and will stick around until the Tuesday reset. We’ll update this guide shortly after he arrives, so if you’re reading this, you need only read on to learn where he is, and which are the best items he’s selling this week.

Ever since the Forsaken expansion, Xûr’s icon no longer appears on your director, so he’s not quite as easy to track down as he used to be. That said, his appearances in the EDZ, Titan, Nessus, Io, and The Tower have so far been in the same places he frequented in vanilla Destiny 2. When he appears in the Tangled Shore or Dreaming City (as he surely will) we’ll be sure to let you know exactly where.

Xûr is back at the Tower this week, by the Hangar. He is selling:

Sunshot, an Exotic energy hand cannon, for 29 legendary shards
Foetracer, an Exotic Hunter helmet, for 23 legendary shards
Sunbracers, Exotic Warlock gauntlets, for 23 legendary shards
Helm of Saint-14, an Exotic Titan helmet, for 23 legendary shards
A Fated Engram, which guarantees a non-duplicate Exotic, for 97 legendary shards.

Sunshot is an excellent hand cannon which you probably already have, because it’s available in the campaign and everyone has known how good it is for ages. It fires explosive rounds and will cause enemies it kills to explode. Together, these perks add up to enough splash damage to erase whole hordes of weak mobs, such as Hive Thrall and Cabal War Hounds, in just a couple of rounds. Magazine size isn’t great, but reload speed is fast enough to give plenty of uptime regardless. Pair with hand cannon reload perks for best results. If you somehow don’t have Sunshot, you should not only buy it if you have the shards, but you should probably grind for them if you don’t.

Foetracer is a strong pick for Hunters in PvP. It will mark targeted enemies, and deal more damage to low-health marked enemies. This can mean the difference between finishing someone off and having them make a successful escape, and if they do get away, the tracking effect lasts a long time. In the current team-shooting meta, Foetracer is a great choice. Don’t bother if the Crucible isn’t your thing, though; it doesn’t really offer enough to demand your Exotic slot in PvE. You shouldn’t (and don’t) need any help finding or finishing off adds.

Sunbracers are for grenade enthusiasts, and let’s be real – we’re all grenade enthusiasts. The Helium Spirals perk increases the duration of Solar Grenades, and a solar melee kill will give you unlimited grenades for a quick period of time. It’s a bit unwieldy in PvP, but it can be a fun and effective choice for PvE content. Again, who doesn’t love grenades?

The Helm of Saint-14 is for defenders, as its Starless Night perk is specific to the Titan subclass. It’ll blind enemies that pass through the Ward of Dawn and grant allies in that radius an overshield. It’ll also blind nearby enemies whenever you guard with Sentinel Shield. It’s great for causing chaos, leaving you free to dish out damage to a bunch of dazed enemies.