Command and Conquer: Tiberian Dawn (like anyone called it that) and Red Alert are returning in one 4K remastered collection, EA officially confirmed in November last year. Why? Well, I'd speculate that it's partly to help sell the merits of EA's Origin Access Premier subscription service to PC players—but it might also be a goodwill gesture to fans of the series after so many disappointing years of C&C product.
Below, I've collected everything relevant that's been revealed about this Command and Conquer remaster so far, from the talent involved, to updates on the progress of development. EA has taken a very open approach to discussing the process of creating these new versions of the games, posting frequent updates to the Command and Conquer subreddit—it's refreshing to see.
Command and Conquer Remastered's first art preview shows off the construction yard
Your first look at the in-progress art style in Command and Conquer Remastered. EA and Petroglyph's "primary goal with the visual approach is to maintain the authenticity of the original in-game asset," which has certainly been achieved here. Can't wait to see more.
Command and Conquer Remastered is being worked on by the former Westwood devs at Petroglyph
EA is collaborating with RTS specialists Petroglyph—founded by ex-Westwood staff—to make Command and Conquer Remastered. "Bottom line, there is no better way to achieve this than to partner with some of the talented developers who brought these original games to life," said Jim Vessella of EA in the announcement. Lemon Sky Studios is also working on the art side of things, to help bring these older games into 4K. It's previously worked on games like Uncharted: Lost Legacy and Dark Souls 3.
Frank Klepacki, responsible for the earlier C&C games' distinctive audio and memorable soundtracks, is working on the remaster as audio director and composer.
FireShot Capture 439 - Command and Conquer Remastered_ What _ - https___www.pcgamer.com_command-.jpg
Klepacki is currently exploring how he'll handle the game's soundtrack from the various versions that exist of the original tracks—check out this Reddit update for more on that.
Command and Conquer Remastered will 'remaster the original gameplay, not remake it'
In a January 2019 update, EA's Jim Vessella took to Reddit to confirm that they were basing the Remastered versions of Tiberian Dawn and Red Alert on the original source code. In recent years, lost source code has created problems for a few re-releases of classic games—most famously the HD versions of Silent Hill 2 and 3 on consoles, where one sign's font was swapped for Comic Sans.
"Do we have access to the original source code?" Vessella asked. "We’re excited to say the short answer is 'Yes.' Over the past few months we have been able to acquire the majority of the source code for both the original C&C and original Red Alert. I say majority, because what we have is not a complete archive, and it’s going to continue taking some work to validate the full re-usability of the code. Thankfully, there is no better team than the individuals at Petroglyph to go on this R&D journey."
There's a few hints in the original announcement blog that Petroglyph and EA are at least discussing tweaking a few things about the games. "During my first visit to Petroglyph, I was able to brainstorm 'C&C feel' with Joe [Bostic], sit with Frank [Klepacki] and hear him recite Commando lines, and gab with Steve [Tall] about whether we should fix the Tib Dawn Harvester AI." Hey, fix the pathfinding of the ore trucks in Red Alert while you're at it! And maybe keep Tanya from wandering into the path of a flame turret. The question, of course, becomes whether the older Command and Conquers are the same games if you start tweaking their quirky old elements.
Ultimately, Petroglyph and EA will lean on community feedback to find the right balance between faithfulness and making the right changes, as co-founder Joe Bostic said in his original Reddit post upon last year's announcement. "If you could turn back the clock, what would you have wanted in the original C&C games? How true to a remaster should we adhere do? What modern improvements can be added without deviating from the core game? Balance changes? We will be starting development soon, so now is the time to let your voice be heard."