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Call of Duty: Advanced Warfare Patch Inbound, Solves Connectivity and Prestige Issues
Call of Duty: Advanced Warfare has been out for close to one week and most members of the fan community are pretty satisfied with the new mechanics and modes, but a portion is still complaining about problems with the game, which the development team at Sledgehammer Games says that it plans to eliminate in an upcoming patch.
Michael Gongry, one of the leaders of the team and co-founder of the studio, states on a community blog that his company is satisfied with the reactions coming from players and has ambitious future plans for the title.
An update for Call of Duty: Advanced Warfare is at the moment in development and will introduce a range of improvements.
Sledgehammer Games aims to deal with all the Prestige-linked issues, including for challenges and emblems, while also making it easier to use the included chat.
Weapon reloads will also be tweaked, as will the camouflage, and a fix also targets the round-based game modes and the way they will calculate the win and loss ratio.
The studio also plans to unlock an eSports Rules option for use in Private matches of Call of Duty: Advanced Warfare.
Sledgehammer and Activision also comment on dedicated servers
For most players, Call of Duty: Advanced Warfare has been stable in multiplayer, but the connectivity can be improved for certain regions in the coming weeks.
At the same time, Gondry talks about the issue of dedicated servers, stating, “Advanced Warfare employs game servers hosted at data centers globally on all platforms and listen servers as part of our proprietary matchmaking system. Our goal is to ensure the best possible connection and greatest gameplay experience regardless of location and time of day.”
Sledgehammer Games is at the moment also listening to the community in order to compile a bigger list of bugs that need to be fixed soon and the core gameplay mechanics that could be tweaked in the near future.
Call of Duty: Advanced Warfare has been successful at retail since it was introduced on November 4 on the PC, the Xbox One, the PlayStation 4 and last-gen consoles, but Activision has not offered any details on how many copies they actually managed to sell.
The title has lower pre-orders than last year’s Ghosts and might not be the biggest video game launch of this year.
DLC is at the moment set to be launched starting in 2015.
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