With Overwatch now in testing once again, the developers working on the action title at Blizzard are ready to offer some details about the ranked experience that will be created and launched for the title, although the final design for it has not yet been finalized.



According to game director Jeff Kaplan, who stars in an almost-13-minute interview, the studio is currently testing some ideas internally and aims to create a system that speaks to as many gamers as possible.

The developer explains that he understands that players want to have a clear set of signposts for progress and to allow them to add more structure to the Overwatch experience, although he also concedes that there's no way for ranked play to satisfy all those who are currently playing.
Ranked action should be as fun as possible for as many players as possible, and Blizzard is also exploring options linked to the queue, which might emphasize that the game is designed for 6 versus 6 action but will also offer options for those who are unable to create complete teams before a match.
Kaplan says that regardless of how good the matchmaking system for Overwatch will be, his team understands that solo players will be harder to satisfy when they jump into the queue alone and, although the design is not final, the studio will emphasize already created teams in order to limit player frustration and to make sure that the community remains as united as possible.
There's currently no estimated launch window for the ranked play for the first-person shooter.
It seems that the matchmaking will also be tweaked to further balance waiting times with the disparity in skill between those waiting to get some action.
Overwatch is improving overall infrastructure According to the development team, ping times will be improved in the coming weeks for a range of players, including those in Europe, Russia, Australia, Southeastern Asia and South America, making sure that they get smaller waiting time.
Blizzard also apologizes for some of the gamers who failed to get into the beta for Overwatch, saying that the actual goals of the testing period meant that a relatively high number of those who were interested in the game failed to get access.
Kaplan says that maybe the current period should have been called an alpha to make it clear to the community that the infrastructure is unable to support a higher number of gamers at the moment and that some might find that the current ideas his team is testing are not too fun to engage with.
Overwatch is a team-driven first-person shooter that asks gamers to choose from a variety of characters and then engage in a number of game modes across a wide variety of locations.
There are four core types of heroes, and the game allows gamers to switch between them during the middle of a match once they die.
Overwatch should be out on the PC, the Xbox One from Microsoft and the PlayStation 4 from Sony before the end of spring.

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