We have new information on Assassin’s Creed: Unity. Well, some of this is not necessarily new, but has been passed over in the wake of the game’s multiplayer and the controversy around it.

So, this was lost in the shuffle, but at its core, Unity is classic Assassin’s Creed. The game places an emphasis on stealth, and paired it with multiplayer. As long as you blend in the environment, the NPCs can’t see you, and you can roam the game world unfettered. This time, however, your friends can intervene if you ever get in a pinch.

So, one of the interesting aspects ofUnity is the seamless transitions between gameplay and cinematics. It seems almost wrong to call them cutscenes. What Ubisoft did was use the same realistic graphics, now including facial motion capture of the actors, on both the gameplay and the cinematics. The game has no loading times between cinematics and gameplay anymore.

The main game has over 100 hours time, between the fifteen to twenty hours worth of main game campaign, and all the side missions. On top of that is the multiplayer cooperative, so there is a lot of game time to be had here.

None of this is to denigrate or belittle the issue with gender in the cooperative play. Rather, it is just a reminder that the game itself is still looking great, and will still be a lot of fun to play. As Anita Sarkeesian points out in the intro to every Tropes vs Women: Video Games video, it’s possible to take issue with some aspects of a video game while still finding other parts of it enjoyable or valuable.

Assassin’s Creed: Unity is coming October 28 to Windows, Playstation 4 and Xbox One.