Creative Assembly’s take on the Alien franchise, which debuted in the form of Alien: Isolation, hit home for a lot of survival horror and Alien fans. Players take on the role of Amanda Ripley – daughter of the movie series’ Ellen Ripley – and explore a ship that’s been relatively cut off from the outside world and invaded by a lone (though still deadly) Xenomorph. After launch, reviews were largely mixed, with our own review praising the game’s atmosphere and invoking very real feelings of tension, but criticizing the actions of the Xenomorph itself, as well as certain design choices.

While it’s definitely not for everyone, Alien: Isolation did well for itself, and those who thoroughly immersed themselves in the game and came out of the other side still sane found a great entry in the survival horror genre. And the game’s ending leaves room for a followup, though who’s to say what form it would take.

AVP Galaxy interviewed Isolation’s Lead Game Designer Gary Napperthe who inevitably brought up the prospect of a sequel. Despite the fact that the first game only came out in October, Napperthe revealed that talks of a sequel are pretty frequent in the studio, and everyone’s got an idea.

“The plot for a sequel is a daily topic in the studio sometimes. People have their own ideas for where it should go, our writers have some solid concepts and yes, we do have a great opportunity to continue her story.”

Of course, if Creative Assembly were to make a sequel to Alien: Isolation, it’d have to follow in the footsteps of it movie counterpart and be an “Aliens” title, right? Needless to say, when people think of an “Aliens” game, Aliens: Colonial Marines, unfortunately, still comes to mind.

As Napperthe puts it, however, and possibly to the relief of many fans, he’d like to keep the same tone as Isolation, complete with one alien creature.

“I think the action oriented ‘Aliens’ style game is very different from what Isolation is. If we made a sequel I would like to stick to the same terrifying single Alien approach but do more with the environment and interactivity within it.”

Shying away from a more action-heavy Alien(s) games doesn’t necessarily mean that it can’t be done, just that it needs to be done correctly. As opposed to pitting soldiers against wave after wave of non-threatening Xenomorphs that run around aimlessly or simply rush at the player.

Would you like to see this studio make another horror-style Alien game? Or perhaps let someone else take a shot? Seeing as how Creative Assembly got it mostly right, maybe give them another opportunity.

Alien: Isolation is available for PC, PS3, PS4, Xbox 360 and Xbox One.