Top Guns in Far Cry 5

Previous Far Cry games have always sported a diverse roster of weapons, and Far Cry 5 is no different. With so many options available, you're probably asking which weapons are worth purchasing. To help you out, we've gathered nine weapons that we believe to be some of the best in the game. It's important to note that some of our choices are Prestige weapons, which are specialty weapons that can be unlocked for purchase by playing through the game's campaign or with real-world money.

Some of the game's best weapons include the AR-CL semi-automatic rifle, the SA50 sniper rifle, the M-79 grenade launcher, and many more. Each weapon has their own special uses and functionality. Though, what you choose from our recommendations is also going to depend on your playstyle. After all, someone who specializes in stealth may not find it useful to use the RAT4 rocket launcher.

It's also worth noting that many of the weapons you see in this feature are Prestige Weapons, which are higher-priced special skinned versions of normal weapons you can purchase with in-game money or real money. If you'd prefer, you can purchase a standard non-skinned equivalent of the same weapon in the shop for cheaper and without the fancier attachments. Regardless of which version of each weapon you choose to get, we stand by their quality and functionality.

The SPAS-12 "Flameout" Shotgun

You can never go wrong with a shotgun in your loadout, but the "Flameout" Shotgun is particularly amazing for its rate of fire, being able to make short work of any approaching enemy groups. In addition, it can also be equipped with incendiary rounds, which makes it all the more destructive against multiple foes and deserving of its title.

The Slingshot

Despite what you might assume it does, Far Cry 5's slingshot actually lets you fire arrows. It sounds absurd, but its quick firing speed puts it a slight step above the standard bow at close range; it can even fire specialty arrows, like the incendiary or explosive arrows. If you're a fan of stealthily picking off cultists with arrows, the slingshot comes highly recommended. It also comes with an unlimited supply of rocks as an alternate ammunition, which while nowhere near as powerful as arrows, makes for a good laugh when you're able to use them to land a headshot.

SA50 "Free State"

If you're looking for an all-around great sniper rifle that balances heavy stopping power, range, and a semi-auto rate of fire, then the SA50 "Free State" comes highly recommended. It sports a solid rate of fire with little recoil when aiming down sights. And when equipped with a suppressor, you can make short work of enemy camps with little consequence.

M-79 "Shark Shooter"

When a firefight goes south and cultists start showing up in trucks, the M-79 "Shark Shooter" grenade launcher offers a quick way to recover. With its destructive splash-damaging grenades, you can make short work of enemy groups and easily take out incoming vehicles. It sports a short firing range, so be mindful of your aiming arc and general spacing between you and potential dangers ahead. In addition, the "Shark Shooter" replaces your sidearm slot, freeing up your other slots to equip powerful weapons.

.44 Magnum "Sixer"

There's not a whole lot to say about the .44 Magnum "Sixer." It's simply an incredibly powerful sidearm that can down enemies in a single shot. If wielding a powerful handgun sounds like your idea of a good time, then "Steel and Ivory" is well worth using. As long as you're quick and precise, it's guaranteed to get you out of a pinch.

RAT4

If you're interested in adding a rocket launcher to your loadout, then the RAT4 is a solid choice. It can lock onto vehicles and planes, which makes it incredibly useful if you're not accustomed to handling rocket launchers. In addition, you can even manually guide its missiles--similar to the LK-1018 from Far Cry 4. The RAT4 becomes essential later on when enemy helicopters and attack planes show up in greater numbers.

AR-CL "Sharkbite"

The AR-CL "Sharkbite" strikes a fine balance between an assault and sniper rifle, being capable of semi-automatic fire while retaining minimal recoil for precision firing. It can be a great way to free up an equipment slot if you’re tired of lugging around both a sniper and an assault rifle.

Magnopulser

The Magnopulser is one of the few weapons in Far Cry 5 to have unlimited ammo, which can be useful when you're in a bind. Earned by completing a series of sidequests with Larry, the mad scientist of Holland Valley, this alien weapon fires a blast of energy that either vaporizes enemies or sends them flying (depending on the range you fire it from). It's best to use the Magnopulser against a crowd, but if you must use against a single enemy, try shooting it at their feet to stagger them and follow up with a melee attack. Otherwise, fire it at point-blank range to instantly dissolve enemies into pink mush; be wary, however, as you can't loot a vaporized body. And avoid using the Magnopulser against heavy enemies, as it cannot instantly vaporize them.

All Melee Weapons (Seriously)

Unlike past games, melee weapons in Far Cry 5 are incredibly useful. While they make for great short-range damage dealers, it's also possible to throw them long distances at enemies for massive damage or to stagger them. The Close Combat Mastery perk further enhances the damage dealt, and with the aid of performance-enhancing drugs, like The Fast and The Furious, melee weapons are made even deadlier. When standard firearms wear out their welcome, you can't go wrong with hurling shovels, bats, or pipes at unsuspecting cultists.

If you're looking for a melee weapon with a finer aesthetic touch, purchase the Optimism Shovel at one of the local weapons shops. It's literally a shovel with a smiley face painted onto it. Brilliant.