It appears that the Marvel versus DC fight is spilling over to the video game realm as well. Earlier this year, Injustice 2 was released to huge fanfare and critical acclaim, and now Marvel vs. Capcom: Infinite is set to enter the arena to see if it can claim the best fighting game of 2017 title. It’s becoming like Mayweather versus McGregor all over again – but without the over-the-top press conferences and endless bragging.


Unlike its counterpart, though, MvC: Infinite isn’t exactly impressing those who’ve seen and experienced the game before its release. Capcom has listened to the criticism, however, and a day-one patch is being prepared to address some of the major issues raised. Whether it changes things dramatically or not, we’ll only be able to tell on September 19 once it’s released.


Nonetheless, if you’ve ever played any of the MvC games from yesteryear, you’re probably excited to see where the future of this series is heading. With the release date just around the corner, it’s a good time to look back at what we actually know about the game so far.

here is Marvel Vs. Capcom: Infinite Every Update You Need To Know.


15. No X-Men Characters Will Appear


Unlike the previous entries in the series, it seems like the ever-popular X-Men won’t be appearing in this game at all. Speaking at E3 2017, Marvel vs. Capcom: Infinite‘s producer Michael Evans explained how they picked the roster based on which characters Marvel is current pushing (e.g. Guardians of the Galaxy) and plan to push in the future (e.g. Captain Marvel). Unfortunately, there was no mention of everyone’s favorite mutants appearing in any capacity.


The reason for their absence is more obvious than Evans’ diplomatic response. Since Fox owns the film rights to the X-Men and Fantastic Four characters, it’s unlikely that Marvel would want to promote these franchises in other mediums. While these lucrative rights are tied up at another studio, don’t bet on seeing these characters popping up elsewhere.

It’s a bummer for the fans, really, because the likes of Wolverine and Storm were the cornerstones of the series. Hopefully, some deal can be hashed out for the benefit of everyone who loves these iconic superheroes.


14. Infinity Stones Will Give Characters Unique Abilities


Acting as a promotional item for next year’s Avengers: Infinity War, the Infinity Stones will be objects of power for you to acquire and use in the game. In the interesting trivia of the day, this concept has already been explored before in 1996’s Marvel Super Heroes In War of the Gems for the Super NES.
So, how will it work here? In essence, a player will be able to select one of the six Stones – with each one granting a unique ability – before the match kicks off. This specific ability can then be activated at any time throughout the bout and change the complexion of the match.


Basically, the Infinity Stones will help enhance your team’s strengths and act as a type of comeback mechanism. Think of it as the ace up your sleeve.

13. There Are 7 New Characters


While it certainly feeds off nostalgia, the game will also feature seven new faces from the Marvel and Capcom universes. The usual suspects are joined by newcomers Black Panther, Captain Marvel, Gamora, Ultron, Jedah Dohma, Mega Man X, and Sigma. There could possibly be even more new characters with the teased DLCs down the line.


The inclusions of Black Panther, Captain Marvel, and Mega Man X, in particular, should get the fans’ hearts racing, as they’re exciting and popular characters that’ll definitely light a new spark and add sheen to the title. C’mon, who wouldn’t want to see a clash of champions between Ryu and Black Panther, for example?


Undoubtedly, the lack of the X-Men is still a bummer, but at least their “replacements” are worthy in their own right. These are class additions – many of which should’ve appeared ages ago.

12. Ultron And Sigma Are The Main Antagonists


If you’ve watched the trailer for the game, you’ve undoubtedly figured out who the big bads are. Joining up (literally), the Avengers’ evil rust bucket Ultron and Mega Man X‘s scoundrel Sigma fuse together to create a brand-new form called Ultron Sigma (not exactly the most original name in the world).


The robotic antagonists’ dastardly plan is to amalgamate the Marvel and Capcom worlds into one in an effort to create an empire in their image. Naturally, it’s up to the heroes from both franchises to put an end to the madness and save the world from disaster.


Hey, it isn’t the craziest video game plot that we’ve ever heard, and color us intrigued to see what the combined forces of Ultron and Sigma are capable of doing. Hopefully, the menace is as threatening as it sounds.

11. 30 Characters Will Be Playable Initially


Capcom isn’t messing around with the roster here. With 30 characters confirmed for the game’s initial release and more teased for future DLCs, this is one title that’s chockablock with heroes and villains.


From the likes of Marvel’s Captain America and Iron Man to Ryu and Strider Hiryu representing Capcom, there’s an assortment of popular characters with different attributes. In fact, the developers worked closely with Marvel to select the roster based on two major factors: their potential to impact the story and their gameplay influence.


It makes sense to strike a good balance between the characters, as not everyone will want to select a bruising brawler or a dexterous acrobat. A varied cast allows for the player to experiment a bit and identify the characters that s/he is comfortable with.

10. The Character Assists Have Been Removed


While there have been a lot of inclusions and throwbacks to the good old days of fighting games, there have been some features removed – the most noticeable being the call-in assist attacks. However, when you think about it, it’s not such a bad thing since it’ll undoubtedly make the gameplay a lot more fluid and straightforward in the long run.


Instead of calling for an assist, you can tag in your partner halfway through a combo and extend it. Switching between characters will be seamless and encouraged rather than sounding the klaxon for help when you’re in a bit of a pickle.


Think of it like a WWE tag-team match where you’re laying the smackdown on Roman Reigns in the corner and you play a game of hot tag with your partner as you finish off the jabroni.

9. It Won’t Be Available On The Nintendo Switch Initially


As of right now, there’s been no announcement that Marvel vs. Capcom: Infinite is coming to the Nintendo Switch. Understandably, owners of the console aren’t happy about this and are getting a little bit frustrated with the Switch’s lack of titles.


It’s a surprising move, considering that Ultra Street Fighter II did incredibly well on Nintendo’s latest console. Despite costing a staggering $40, it has sold over 450,000 units and exceeded all expectations. In fact, it’s these numbers that have encouraged Capcom to dedicate more resources and titles to the Switch. Whether MvC is penciled in for a later release date, though, only the developers know for sure.


Nonetheless, on September 19, fans will only be able to experience this game on PlayStation 4, Xbox One, or their PC.

8. The Game Will Include A Two-Hour Cinematic Story Mode


No longer are fighting games purely about the versus mode; they also require an in-depth and engaging cinematic story mode to keep the antisocial gamers happy. According to Kotaku, Marvel vs. Capcom: Infinite‘s story mode cut scenes will run for approximately two hours.


The reason for this lengthier narrative experience is due to the fan backlash with regards to Street Fighter V‘s lack of single-player content. So, it seems like Capcom did hear all of our complaints and learned their lesson after all.


Make no mistake, though, at two hours, it’s still slightly on the shorter side and most players will probably clock it within the day of release. Although, with a host of other modes and multiplayer capabilities, this is still a game better played with friends than alone.

7. Spider-Man Has Been Confirmed


With Insomniac’s untitled Spider-Man game coming in 2018 and the rights between Marvel and Sony still being a bit blurry around the edges, and there was a genuine fear that the Web-Head might be chucked into the same “Do Not Use” box as the X-Men and Fantastic Four. Thankfully, Spidey’s reputation as a cultural icon spared him the embarrassment and he is joining his fellow Marvel colleagues.


The big reveal for his appearance was done stylishly at the San Diego Comic-Con where a new trailer was shown, which featured Thanos and the Web-Crawler. Suffice it to say, the Internet breathed a huge sigh of relief when they saw him swinging into action.


Truth be told, MvC wouldn’t be the same without the spectacular one. He’s been a big part of proceedings since Capcom expanded the franchise beyond the X-Men, and his inclusion is undoubtedly vital to the marketing and mass appeal.

6. The Game Will Be Available In 3 Editions


For the collectors out there, Capcom has made sure that the three editions come jam-packed with enough content to make it a worthwhile pre-ordering experience.


If you pre-order the standard edition, expect to receive the Evil Ryu and Warrior Thor alternate costumes. While the deluxe version includes Evil Ryu, Warrior Thor, Command Mission X, and Gladiator Hulk alternate costumes, as well as a “Character Pass” that will give you access to six DLC characters.
Finally, the collector’s edition is the granddaddy of them all, offering you everything in the deluxe package as well as four character dioramas and a case filled with six LED-powered Infinity Stone replicas.


Once again, PlayStation owners will be fortunate enough to receive an additional goodie as the Major Carol Danvers alternate costume will be exclusive to the console. Where’s the love for Xbox, Capcom?

5. The Day-One Patch Will Fix Chun-Li’s Face


Perhaps the biggest complaint surrounding this game’s release has been the poor graphics. One only needs to look at all the memes about Chun-Li’s face in the story demo, which was probably more comparable to PlayStation 2 graphics than anything from the current-gen consoles. Seriously, it was bordering on an insult to gamers and it’s incomprehensible how someone didn’t pick up on it beforehand.


At first, the developers attempted to dodge these concerns, but after enough Internet outrage, they’ve announced that there are plans for a day-one patch to improve on the character aesthetics – especially on the Capcom side of the roster.


Whether this patch will be a major improvement or not is debatable, but at least Chun-Li won’t look like she’s stuck in 2004.

4. There’s Been A Switch From Three-Versus-Three To Two-Versus-Two


In another interesting development, Capcom has removed the three-versus-three style of play and reverted to the two-on-two format from the days of X-Men vs. Street Fighter.


Producer Michael Evans said that this was done to allow casual fans the opportunity to jump into the game without feeling overwhelmed by the prospect of three-man teams. Having to learn the moves and fighting styles for two players is complicated enough, so we can imagine the difficulty for three.


It does sound like a smart move on Capcom’s part, since players will now know for sure which character they’ll be tagging in, and won’t need to memorize the fighting order. Also, anything that’s reminiscent of X-Men vs. Street Fighter and the original Marvel vs. Capcom game is certainly welcome.

3. Delayed Hyper Combos Are Back


Seasoned veterans of fighting games aren’t the happiest lot when fan-favorite moves and techniques are removed, especially when it’s a gameplay option that severely impacts strategy. The good news is that the Delayed Hyper Combos last seen in Ultimate Marvel vs. Capcom 3 are back in business here.


Considered one of the ultimate team moves in fighting games, the DHC is a major life-bar drainer and looks equally impressive (and super stylish) when pulled off. It’s basically MvC‘s answer to Injustice‘s Super Moves – but far more pleasing to execute, since it requires some intense button mashing and expert timing.


It’s good to see that the developers listened to the fans and brought back a widely popular feature of the series. Let’s hope that it works as well as we remember it, though.

2. The Story Is Influenced By Brian Michael Bendis’ Age Of Ultron


Knowing it has to compete with Injustice 2‘s outstanding storyline mode, the developers have dug deep into the Marvel vault and drawn influence from Brian Michael Bendis’ epic Age of Ultron comic book saga.


In case you’re unfamiliar with this story, it formed the basis for Joss Whedon’s Avengers: Age of Ultron, which made an obscene amount of money and cemented the MCU as the “it” franchise in Hollywood.


Speaking to the crowd at this year’s San Diego Comic-Con, Marvel vs. Capcom: Infinite writer Paul Gardner said the game is heavily inspired by Bendis’ tale. He elaborated on how they drew parallels from Ultron having already won and the heroes needing to undo what had been done. The main difference in this game’s plot, however, is that the heroes must somehow fix the merged universes.


Citing Age of Ultron as the main influence certainly does sounds exciting, so hopefully the story mode does live up to all the hype.

1. Hasbro Will Release An Accompanying Toy Line


As expected with such a big title, there will be an accompanying toy line. The company tasked with releasing these action figures is none other than Hasbro – a name that all Transformers and G.I. Joe fans should be very familiar with by now.


An image of a two-pack figurine set featuring Iron Man and Mega Man X, which looks incredibly detailed and articulated, was released back in June, along with the news that it’ll be available exclusively from Target. In addition, Hasbro has confirmed their size by stating it is indeed a 3.75″ figure set.
Details of other figurines and packs haven’t been released to date, but news is expected after the launch of the game later this month. If they’re anything like ToyBiz’s Marvel vs. Capcom figures, we’re in for a treat.

Marvel vs. Capcom: Infinite releases on the PlayStation 4, Xbox One, and Windows PC in North America and Europe, on September 19.